Jagger, Siala, and Sloan (2016) used a simulation in an interactive 3D computer game to teach business ethics to college students. Teaching using a game or simulation gives students the opportunity to make mistakes and try new approaches without the consequences that they would encounter in the real world (Squire, 2015). One of the most common ways to use games in education is to create a simulation. In this post I will talk about how educators and companies have used educational games to teach or train people, and introduce two tools that you can potentially use to develop your own educational games. With the proliferation of video games in recent years, many educational games are available. An early example of this is the Oregon Trail game, which was designed to teach kids about the westward settlement of the United States (Eakin, 30 July 2013). Distinct from but related to the concept of gamification are full-blown, or serious, games that aim to teach something. The term “gamification” refers to applying game-like elements in a non-game environment (Cheong, Filippou, & Cheong, 2014).
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